Pong Duel — Two Thumbs, One Phone
Share one screen, take one half each and race to seven. No controllers, no internet, no mercy.
First to 15 goals wins. Play a friend or the CPU.
In one line: first to 15 goals, paddle at 18% of screen height, no downloads, and your best score stays saved on this device.
If you have five spare minutes, Pong Wall 15 will fill them. Everything happens on one screen with first to 15 goals, paddle at 18% of screen height, and the whole thing runs straight in the browser - no downloads, no sign-ups, no fuss.
Ball speed climbs on every paddle hit, and the return angle depends on where the ball meets the paddle, so control is about position, not timing alone. Spin from a moving paddle bends the return, and that is where rallies get mean.
It suits anyone with a queue to wait in or a kettle to watch: students between classes, commuters, parents stealing ten quiet minutes. There is no meta-progression to lose and nothing to catch up on - a week away costs you nothing but a little sharpness.
Who it suits: Perfect for players who want a real challenge in a small package - commuters, students, and anyone who enjoys beating their own record more than beating other people.
This build has its own tuning - first to 15 goals, paddle at 18% of screen height. Your progress and best score are saved locally on your device.
Your best score is stored in your browser's local storage, so it survives refreshes. Clearing site data resets it.
Once the page has loaded, most of it keeps working without a connection, but for the cleanest experience play with the page freshly loaded.
Yes - it runs entirely in your browser with no download, no account and no payment. Open the page and press play.
It is built for phones first: portrait or landscape, one-thumb controls, and it runs fine on mid-range hardware. Desktop keyboard controls work too.
2-player retro versus
Share one screen, take one half each and race to seven. No controllers, no internet, no mercy.
Two mallets, one rink, one phone held between you. First to seven, and the puck does not slow down for anyone.
Two tanks on one screen, shells that bounce off walls, and a best-of-three that always ends in an argument.