Pong Duel — Two Thumbs, One Phone
Share one screen, take one half each and race to seven. No controllers, no internet, no mercy.
First to 7 goals wins. Play a friend or the CPU.
In one line: first to 7 goals, paddle at 18% of screen height, no downloads, and your best score stays saved on this device.
Pong Blur is a browser game built for short, satisfying sessions - it loads instantly, plays with one thumb, and runs on any mid-range phone. The setup is simple: first to 7 goals, paddle at 18% of screen height. Nothing to install, no account, no waiting.
Two paddles, one ball, 7 points to win - it is the oldest video game argument, settled locally. Solo mode puts a CPU on the right side with adjustable error; two-player mode shares one screen and one very tense sofa.
It suits anyone with a queue to wait in or a kettle to watch: students between classes, commuters, parents stealing ten quiet minutes. There is no meta-progression to lose and nothing to catch up on - a week away costs you nothing but a little sharpness.
Who it suits: Perfect for players who want a real challenge in a small package - commuters, students, and anyone who enjoys beating their own record more than beating other people.
This build has its own tuning - first to 7 goals, paddle at 18% of screen height. Your progress and best score are saved locally on your device.
Your best score is stored in your browser's local storage, so it survives refreshes. Clearing site data resets it.
Once the page has loaded, most of it keeps working without a connection, but for the cleanest experience play with the page freshly loaded.
Yes - it runs entirely in your browser with no download, no account and no payment. Open the page and press play.
It is built for phones first: portrait or landscape, one-thumb controls, and it runs fine on mid-range hardware. Desktop keyboard controls work too.
2-player retro versus
Share one screen, take one half each and race to seven. No controllers, no internet, no mercy.
Two mallets, one rink, one phone held between you. First to seven, and the puck does not slow down for anyone.
Two tanks on one screen, shells that bounce off walls, and a best-of-three that always ends in an argument.